VR GAMING PLATFORM
Wordynerdy.net – first VR gaming platform in the world!
The use cases are wide: from induction, product & safety training to education and entertainment. Usage is simple: take panorama photo with your phone, upload it to service, create quiz questions&answers on top of photo and share it. You can follow the analytics of your games and further analyze them in Google Data Studio.
DIGITAL HEALTH
Arrhythmia is major cause for strokes. Customer had patented technology for arrhythmia self-detection and AI-based medical device.
Helping with customer strategy, positioning, pricing models, product portfolio & roadmap definition. Helping to formulate next steps for fundraising of R&D project.
EDUTECH FOR EARLY EDUCATION
Customer had vast experience in coaching and training early education -staff face-to-face. They wanted to scale the business with the use of education gaming -technology.
We helped them on formulating the growth strategy, customer segmentation, product roadmap definition, communication and first product polishment.
STRATEGIC ACCOUNT MODEL
Growing cleantech customer wanted to brush up their strategic account management -system.
First we created a new vision, including the customers. Then value based customer segmentation model followed segment strategies and ways of working. Finally rolling it out to global organisation. Voilá!
POCKET CRM APP
The app concept and beta version for testing.
The idea was to create personal CRM system which will expand to corporations. With few seconds of input after each phone call (or other communication on smartphone) user could classify contacts and to build intelligent calendaring system for next contacts.
ANIMAL RESCUE
Company with high quality animal rescue equipment wanted to expand their business and start exporting their products.
Starting with interviews with customers we defined the customer segments and the offering for each of them.
The branding architecture, digital channels and e-commerce -approach was to follow. Including some PR and community cultivation activities.